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Army Of Six Presents: Tac City Shootout 5-Man Squad Challenge “City Under Siege”
5man (roster up to 8 persons per team)
2 Aeg’s ( Aeg 360rnds max) magazines can be shared.
3 pistol (unlimited magazines) no auto pistols.
Point system:
5 points per pistol players = 15 player points
Special role players: Any player with Aeg is worth 10 points.
Squad leader is worth 10 additional points. Dead or Alive
Heavy Gunner is worth 10 additional points. Dead or Alive
*Each squad must have 1 Heavy Gunner & 1 Squad leader which are worth 10 points each.
Total possible points per team = 35 points
Scoring: Player points
Points for live team members are added. 35 points + (all team members alive )
Points X2 for Special role players are added or subtracted. **10 points per role player**
Points for dead team members are subtracted from team’s total score. 35 points possible (all team members eliminated)
Points for House team kills are added also. Possible 35 points (if all opponents are eliminated)
5 points will be added to winning match team (with highest kill points & objective score) making a total of 5 extra possible team points)
Scoring for team objectives: 10 extra points possible (2 points per objective 5 max per game completed/ or 10 points per single game objective)
House team gains 2 points per failed objective/or 10 points for single game objective
Total possible max game points are = 5 points per live Pistol team members (15 possible)
5 points per eliminated house Pistol team members (15 possible)
10 points for live AEG Squad Leader
10 points for dead AEG Squad Leader
10 points for live AEG Heavy Gunner
10 points for dead AEG Heavy Gunner
10 objectives points
5 points for overall highest points in kills & objectives completed
85 Total complete game points
This is a Tactical team based operations tournament.
Work as a team and eliminate all opponents on House team. (Except finals)
Work as a team and complete given game scenario objectives.
Objectives are more challenging as the tournament progress, quarter finals, semi finals, and finals.
This is a Round Robin / Iron Man Finals tournament all teams play best 2 out of 3 games, and all scores are combined.
Quarter Finals: top 8 scoring teams play single elimination games, only 4 teams move onto Quarter finals. *** May be best 2 out of 3***
Semi Finals:: top 4 teams play single elimination game, only 2 teams move onto finals. ***May be best 2 out of 3***
Finals: Best 2 out of 3 games will be played, team with most collected points will be crowned
Rules of the game:
How to eliminate a player:
YOU FEEL IT, IT”S A HIT!! That’s it.
Player is eliminated from the game when a single BB hits anywhere on his person, this includes ricochets, gun hits and any equipment or items player has in his or her possession, friendly fire counts as a elimination also. 1 BB HIT ANYWHERE ON YOUR PERSON AND OR EQUIPMENT.
Team Player Cards Rules:
1. Each team will be issued 5 player cards with 3 areas for hole punch. These cards will be used for any rule infractions
such as follows:
A. Lifting goggle system on the playing field
B. Not calling your hits. Including ricochet.
C. Behind the head shots.
D. Over shooting player and or shooting dead players.
E. Shooting game Officials
F. Running on playing field, or jumping over props, moving props.
G. Not putting down Objective Items when being hit by BB”S.
H. Arguing with officials while game is in play
I. Verbal aggression, profanity, or any other type of disrespect to others.
J. Hindering game while game is playing..Walking in line of fire on purpose, delaying hit call.. ect.
K. Any unsafe acts, that could possible harm other players, officials or spectators.
L. Hot gun on playing field. 350 fps.
M. Wearing more than two layers of shirts.
Disciplinary Actions :
Hole punch # 1: Minor Infraction (isolated incident)
10 point deduction per card.
1st infraction will be a 10 point deduction of team points per punch. (# 1 hole punch ONLY 2 OF THE SAME INFRACTION WILL BE ALLOWED, more than 2 Minor infraction team will discipline with a Gross Infraction.
Hole punch # 2: Gross Infraction (repeated incidents)
Team will play remainder of games down a team member, 10 points deduction per game.
2nd Infraction is when any of the team cards have the # 1 hole punched and have committed a second offence, thus resulting on Official pulling Player card and issuing #2 hole punch. More than 1 Gross infractions, team will be disciplined with a Major Infraction.
Hole punch # 3: Major Infraction (intentional incidents)
Team will be eliminated from the tournament, NO REFUND WILL BE ISSUED.
3rd Infraction is when team members have been repeatedly reminded of the rules ( punch # 1 and # 2 on team card in a row.)
no corrective measures by team members have been applied. 3rd punch on any card is grounds for elimination from event.
Objective of the game:
This is a Tactical team based operations tournament.
Work as a team and strategize team movements to eliminate all opponents within the 5 minute time period.
Work as a team and complete given game scenario objectives and earn extra objective points.
Move in a tactical manner to insure safety of all team members, not giving up points.
Coordinate and execute game plans for Enclosed Quarter Combat
Develop team communications, using Hand and Radio communications.
Objective rule:
Each phase of the tournament teams and players will be given different objectives to complete for extra point values.
Points ranging from 2 to 10 points per objective completed.
Team members may pass objectives only when player status is “Live”
If Prop is “ HIT ‘’ Player may still play on, only when player is hit he must drop prop and call him or herself out immediately .
There is no throwing of the props, or sliding. Props may be dragged or picked up by any or all team members.
Some props may be heavy.
Written By Paul Rexeisen 12/07/2009
This is Owned By ArmyofSix.com







